Stance: You're allowed to set the stance that you want your mercenary to be. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. You will be murdering said spiders and slimes and other animals. So I will continue making changes as I see what works best and for who. They have low HP, but can hit hard with spells and melee. By this point you should have gear that can hold up and healers who know what's what. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. With EverQuest free to play, returning players can easily add additional accounts. So I will fix that. It should open and let you swim through to The Hole zone. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Made a handful of edits as of 1/13/2017. (Intelligence level, Upkeep and all that). Or will he take it out of my bank? A discussion community about the greatest MMO of all time! Kill all of it. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Also you don't have to worry about paying them until around level 12. You need the three accounts, so you can create a sustainable merc team. See below for the final bit of the guide. How does it help with boxing? Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Be careful about how much you aggro as the prophet's do Complete Heal. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. They are very social though and you may need some crowd control. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Below the bridge is a giant ice lake covered in spiders and slimes. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Create an account to follow your favorite communities and start taking part in conversations. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. The Foundation is one of them and might be worth heading to. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. It's by far the fastest and is almost as easy as the Gribble missions. Good leveling guide for Necromancer :: EverQuest Free-to-Play General You can manage your merc's appearance clothing via your persona window. Enter your email address to follow this blog and receive notifications of new posts by email. I believe the camp is called Library Camp commonly. Black Reaver included. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Check the sidebar of the subreddit for where to get them. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. He couldn't have made it THAT easy. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. The mobs here are level 62-64. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Right click anywhere on this box and select "Puller" as your Main Roll. Everquest Leveling Guides - Almarsguides everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Sad really. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Plenty of zone to go around. Also the mercenary will cost the same amount he would to the level that you shrouded to. You can actually come here about 60-61 and kill in the area around the zone in/out. It's accessible at level 75, so you can have J5 mercs 10 levels early. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. I just dislike this place in total. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Get invisibility on a character who can rez or has a healer merc at least. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. Burn: Your merc will focus primarily on damage, always assisting the main assist. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Also stay away from the center bottom left of the zone. These can quickly take you to 64-65. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Q: How much better could a Mercenary possibly make leveling? Very simple. The south camp is the three rooms near the Nobles Causeway zone line. Also during cooldowns they will use agro reducing abilities. You may finish them and have 30-45 minutes to wait. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Or at least a bunch of boxes with healer mercs. Start in the tunnels and then work your way through the area around the ghoul assassin. Aggressive: If you or any group member is attacked, your merc will attack. They like to run, so bring a snare. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Once you reach the wasps that are over there, start killing the wasps. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. See the New Player FAQ for more detailed information. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. They do not have much in the way of HP, but can hit hard. Also assuming you don't have access to a Druid or Wizard. I will annotate directions to the zones. If you're geared up or grouped, kill iksar golems as well. A second thing to do would be to spend 10 dollars on Daybreak Cash. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. The key issue is that there are gobs of wandering mobs. You will be doing these three HAs on a loop for a while. The zone is very well spaced. This zone is also a hot zone some times so it can go even faster than it already is. Guide to Leveling on Live : r/everquest - Reddit Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. It's cheap and easy to get and you probably can get large amounts of it just as you level. There are only a small handful of places where you have to fight more than one mob if you don't want to. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . You must log in or register to reply here. everquest afk mercenary leveling guide It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. So there is a level 75 vendor, 80, 85, 90 and so on. Lower HP, but hit hard. You are using an out of date browser. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. All About Mercenaries | EverQuest The easiest armor sets to get will probably be the sets from Hardcore Heritage. Balanced: This stance is exactly how it sounds. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. The undead lake is good for paladins and there are a couple of drolvargs mixed in. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ The other room is basically in the exact same spot except on the left side of the map. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Same goes for a male Mercenary Liaison. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. everquest afk mercenary leveling guide. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Multiple mercs with heals, buffs, and DPS and you can soar through here. Passive: Your merc will not attack or heal anything. Don't ask me for how you do each HA. Watch out for the nameds. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. I recommend you donate to him for his grinding guides as well. Kill everything here until 68ish. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Mercenary equipment - Fanra's EverQuest Wiki Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something At first, just wait. Q: If the Mercenary dies do I have to buy another one? Talk to Marla Gaslow. Giving out the daily HA tasks? Each time I go back I wander for 5 minutes lost until I log again. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. As an alternative around 73, you can kill the pixies around the guild hall port in. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. This access to at least 2 nameds that I am aware of. Here are some suggestions as to how to use these areas to hit max level. Go left from the giant hole in the ground after zone in until you get to a pond. You can box here, but the zone isn't very conducive to it. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. © Copyright 2008-2022 Almar's Guides. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Make me want to fire up the game again! These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! A bunch of the missions and HAs are actually really fun too if done once or twice. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. You can hire a Mercenary at any Mercenary Liaison. They are designed for extra support or extra muscle in PvE encounters. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. At 12, all start killing gnolls or skeletal ogres. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. ). It is packed full of Erudites, undead, and gelatinous cubes. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. It's still pretty decent at the 80-82 range, though there are better places. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. The Simple and Rough sets will leave you well off. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. I forget about that guy. Stay away from the air giants though. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. When you zone in, the area you are in has mobs level 88-91ish. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. While it is fastest to level in Hotzones, it is always good to have options on where to level. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. It's very simple and zone is your oyster beyond that. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Not very fast, but not very hard either. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Also his armor and weapons will get better as he levels up. When you get a new mercenary, it starts at Level 1 with only a single ability. He will very likely murder you if you do. To upgrade your mercenary you have to complete SoD progression lines. In both places, just clear the zone. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. They are essential to following this guide. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. The mobs here are level 67. Your toon classes are irrelevant. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The druid is a . If you hit "M" you can see your map. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Everquest 2 Leveling Guide 1-125. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. It slows down a lot after 46 but is worth sticking out. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, If you haven't done the others, they are still accessible. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Good spots for gaining exp & aa's while AFK? | EverQuest Forums You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. A: Where it shows your vitals aka Health, Mana, Energy. Everything has changed with the Seeds of Destruction expansion. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! Everything is very social. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. This is no longer a viable leveling method. All rights reserved. Mercenaries - Fanra's EverQuest Wiki Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. BACK TO ACTUAL ZONES THAT CHANGE!! The experience and potential money are fantastic though. At 53 start heading down into the middle of the zone. Start off near the entrance, then push up to the area around the house. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Balanced: This stance is exactly how it sounds. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Still do! It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Thread starter kyle123; . There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? This should be a priority. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Pathing will get you killed. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. It's essentially a big hole in the ground, but the mobs have low HP and die fast. Owning any current expansion will also unlock these features. There are three total HAs he will give you. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Reactive: Your merc will react better depending on the situation. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. A great place to solo for a lot of classes at 105 for AAs. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. WHY PLAY LIVE? They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. All the living creatures run, so you might be in trouble without a root or snare. Everquest Mercenary Guide - Almarsguides It's some kinda Gnomish backpack thing. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. They hit like trucks and run though, so bring a snare. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Coming from The Mines, start killing gnolls until 12. Murder the Rallosians, crystal golems, and frogs. The South Camp is the starting point. 1 of 2 Go to page. You can go higher, but it isn't really worth it IMO. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Never a good idea to go fully afk. This disparity increases with levels. A guide specifically for Clerics and Paladins is my next endeavor. They complete heal and can do it 7 or 8 times in a row. 48-55 kill the mutant floaty guys, shades and crazy humans. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear.
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