This moment gives them so much agency, so much weight. I did find one way around this - get myself killed and respawn back in Saltmarsh. After that had no effect, I learned that much of the module information is stored in the save file. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. :D The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. I had a very enjoyable time playing it. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. Equally significant is that the module encourages and rewards . Quaron and The Wailer are not actually rare, although you'll need to solve a floating stones puzzle to summon Quaron. @DM Wise it might help to put the hak in an archive (zip 7z or RAR). D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. These are simple bandits. Your own hooks may work better than any others, of course. If that's of any help. Head out to the Haunted House and make it a big to-do in town. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. Do we think they can realistically row up and challenge the whole crew at once? Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. It's frustrating when an update breaks things that used to work. - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. The Sinister Secret of Saltmarsh | Fractalbat It was also where all the weapons were kept. C $74.61 + C $17.64 shipping. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. This module does a ton of work and wants you to do it too. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. I've made some maps for the Sinister Secret of Saltmarsh Haunted House. Or too used to my old ways of PW building. my apologies. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLm96c0JJY3Y0Rm1V, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, The Party arrives, hearing that theres adventure about, They wander around the town, meet some NPCs, DONT let them hear about the Inn for a day or two, Shop, meet NPCs, then in casual conversation (perhaps with the innkeeper) have the learn about the Haunted House, Crazed/drunken local tells them about the Haunted HOuse (if appropriate), Once they decide to gothen everything swings into action, the Innkeeper, who should be friendly, introduces them to a Town Council member, possibly setting them up for rewards (but also giving the smugglers allies a chance to prep an ambush. Enjoy! I edited the module using the toolset to move the "old boat" object up several units to make it reachable. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Saltmarsh - DDO wiki This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. - henchmen death is permanent.. even though clerics sell raise dead scrolls. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Are there any estimations as to how many hours of gameplay will the module take? [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". I was very careful when downloading and installing all the content. This adventure is full of dynamic situations, intrigue, and potential downtime activities. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". I should also mention, since I am running linux, I had to use wine to run the nwn tools. The body causes great concern among the council members. The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. All other items can be claimed multiple times. Dungeons And Dragons Online Rolls Out 'Sinister Secrets Of Saltmarsh Who actually is selling the king's weapons to the smugglers? Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Ghosts of Saltmarsh: Overview DnD Tinker Inn Thanks for the direction! This module contains large-scale maps, full background information, and detailed encounter descriptions . Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Do you know of a trick to get around this? I think I should have it finalized this weekend, but I'll need to post a brand new hak and module listing, and I would like to run a few playtests first. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. That said, the adventure is well-written and well-paced. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. Downloading now, looking forward to trying this one out! Those are invaluable and the kind of things a builder looks for in feedback. Might be false positive - maybe 22 o'clock is still "day"? :). The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. 02 Mar 2023 20:01:11 Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. "Unravel the mystery and rumors of strange . One of the standout things about the Sinister Secret of Saltmarsh is that it feels like a real place. Sinister Secrets of the Saltmarsh Haunted House color map Update: 1/19/22: Fixed missing door textures in Saltmarsh. As written, it's a tough situation. This module may be played single player, but it is also designed with a party in mind. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. They're a dynamic bunch. The characters might escape or might be transported to the Sea Ghost when it comes back in. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. - Vixlok somehow lost his dire mace. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[7]. All rights reserved. - player house has stairs but no upstairs area Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. Maybe intentional. The second part of the module follows on from the first, expanding on the concept.[3][4]. The two cutscene cinematics are excellently done. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. Magic items should be found by players as treasure and not come as handouts from the DM. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. Sr. Editor & Publisher: Larry Vela - Ian Dyverlaw does not recognize he already told me about alchemist Maybe because the arena master was already dead? Full Masthead & Authors. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps Does anyone have updated versions of the U1-U3 Series maps or know where one could acquire them? For whatever reason, about 5% of Linux users crash at this spot. This can be a really hard fight at 2nd level so be nice to the characters. Wikipedia has an article on the same subject: https://ddowiki.com/index.php?title=Sinister_Secret_of_Saltmarsh&oldid=531093, Pages using DynamicPageList parser function, 5-quest story arc (level 3/32) set in the, Unlike previous expansions, the free items are not autogranted to all your characters. 25% off Sinister Secret of Saltmarsh. The look is dark and broody, very nicly done. Henchmen are also available if you play your cards right. During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. The module was positively reviewed in Issue No. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. VIPs receive some when they purchase the Sinister Secret of Saltmarsh. Please critique as I may be using them in the game and I want them to be the best I can make them. I have attached a few screenshots from my solo and party playthroughs. My notes on The Sinister Secret of Saltmarsh : r/GhostsofSaltmarsh - reddit What happened was I forgot to activate all of the module events (bio defaults were still there), as well as set Deity_Required to true in the Module variables. I hope you enjoy it. In Single Player it would be nice to have some way to fast forward time or turn off the cycle. A party of 4 level 3 or 4 characters should find a very good experience in this mod. The module includes optional pre-generated first level characters for use by the players. THESE MAPS ARE FREE FOR DOWNLOAD! For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. The adventure itself, however, doesn't offer very strong hooks to get there. It's a little easier to identify the essential essence of Dave J. Browne's adventures: they all tended to be thinking adventures. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. U1: The Sinister Secret of Saltmarsh | RPG Item | RPGGeek Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. I welcome all constructive comments and criticisms either at our Vault entry here or on the WoG Forums (see above). Just be prepared to NOT exit from the other end when you are inside the Lair of the Lizard People. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! The Dimensional Hireling Contracts Folder and the Sentient Jewel of the Lizardfolk can only be claimed once (per account). We really have to be comfortable thinking on our feet. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. What is its sinister secret? Saltmarsh is a wilderness adventure area available on heroic (level 3) and legendary (level 32) difficulty. Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[8]. It features undead horrors, smugglers, pirates (parrots and hooks included!) Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. web pages This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. Uploaded by He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. What is the expected playtime for this module? Taking a page straight out of the Hana-Barbera handbook, it turns out that the haunted house is all just a few criminals in an elaborate mask, who would have gotten away with it if it werent for those meddling kids and their blink dog. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. You do gain some helpfull NPCs but keeping them alive has always been tough for me. There would eventually be over a dozen, spanning from 1981-1986, most in the U- and UK-series products. We be sailing the high seas and for that we need a guide. For whatever reason I was using doors from it somehow. Slight fix and addendum. U1 uses a number of tropes that had appeared in other adventures from the late 70s. [4] The adventure is set in the World of Greyhawk campaign setting. It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. - at 22 o'clock town hall NPCs spawned only on the 3rd try? Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles.
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